http://es.citilab.eu/mobile-cells

A project curated by:
Alberto Tognazzi (Public Frame)
Flavio Escribano (Arsgames.net)

Mobile games play a key role in building our digital myself. A cycle of conferences and round tables will be the meeting point of several experts and designers from around the world will discuss how and to what extent they affect the emergence of digital wireless devices in the creation of our new digital identity.

CONFERENCES

22 MAY

10:30 Hernan Castillo
"Building virtual worlds." Presentation on the creation of the virtual world of its own technology KTK developed in Spain.

12:00 Carlos G. Tardón
"The laboratory of the identity of the twenty-first century. Psychology and Video. " In this talk we will focus on aspects related to identity and social roles, both in virtual environments as a possible generalization to real life games. It will also address issues such as violence and its possible relationship with video games and discuss how, from a psychological and sociological, videogames have become the main social laboratory, critically affecting the interpretation of our reality and our perception of ourselves as social actors.

17:00 Joan Leandre
"In the name of Kernel: The Era of Excess." The last frontier of gaming, entertainment vs training, orthopedics, abuse, distraction. How to clone steal souls and minds across the industry of digital entertainment.

18:30 Rachel Jacobs
"The heart as a joystick" ( "Using your heart as a joystick). The talk will address how the interventions of Active Ingredient and linking to affect our physical response and relationship to the environment. Using mobile phones, sensors and new technologies to create interactive games.

23 MAY

10:30 Patricia Gouvela
"Identities in the continuum, how the players perceive the game to play" ( "Identities in continuum, how players perceive the games they are playing"). On the basis of the draft Infomedia, Information Acquisition in New Media, the presentation will explore the complex relationship between the player and the cyber game, the application of tactics and strategies used by users and the physical and spatial experience of the player may be useful for understanding experiences of simulation. The players may have tendonitis or muscle injury but will play their stories in a seamless continuum, and experimental mutant identity.

Michael Liebe 12:00
"The discrepancy avatar as yourself" ( "The avatar as variance of self"). The conference will show how the incarnation (Avatar of the Hindu concept) the player must be interpreted according to the "medium"-shape, structure and logic of computer games that have specific rules and principles of control. In relation to the player, the avatar is two things at once: an extension of the scope of action of the player and an entity in itself.

16:30 Felipe González
"Identities in the era of digital Whooper on twitter and FIFA09. A journey through the processes of metaficción, invisible theater, augmented reality, culture test and error, the remix as an epistemological and the relationship of all this (and life in general) with the Whopper, and the twitter the FIFA09.

Rebecca Cannon 18:00
"The modification of video game art, an early history" ( "Artistic Computer Game Modification, an early history"). Rebecca Cannon shares his ideas on the evolution of an emerging art from a blogger, is one of the forerunners of the concept of video game art.

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